Loopline
Privacy Policy
Last updated 2026-04-21
Loopline is published by Protoplay.win. This page explains the limited data used to operate the browser build and native app version.
Data used
- Crash and purchase diagnostics
- Local save progress for achievements and unlock state
SDKs and services
- RevenueCat
- Capacitor
- Phaser
Player controls
- You can request support or data handling questions via support@protoplay.win.
- Browser builds may store local preferences for usability.
- Native builds may store unlock state, achievements, or save progress locally.